Blocking and weaving matter when they help you control the next second of the fight. If you press defensive inputs without watching the opponent, the camera, or the route out, the map can still trap you.
Open space gives the drill a fair test. You need room to move backward or sideways after contact. A doorway or wall turns defensive practice into panic because the map decides where you can go. A good starting spot lets you see the opponent and at least one exit direction.
Practice one defensive moment at a time. Let the opponent or practice partner create pressure, block or guard the first contact if your current layout allows it, then release and move. If weaving or evasive movement is available, it is strongest when it changes angle and resets the camera instead of carrying you blindly through the crowd.
After the defensive action, decide whether the space is still good. If the opponent whiffed and you have room, re-enter with one controlled response. If the fight moved toward a wall or more players arrived, backing out gives you a cleaner repeat.
The drill is about repeatability. A good block or weave does not have to become a long combo. It should give you a clearer camera, a better angle, or enough distance to leave. Once that feels consistent, connect it to first-fight practice and short pressure strings.